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161. Post Patch "uh oh's" - in EVE General Discussion [original thread]
Xercodo wrote: I'd like to point out this was the first and only time they changed the icons in 11 years. Same goes for the neocom icons. The "every 6 months" thing is hyperbole. And they totally made the wrong choice for icons of the two se...
- by Moonlit Raid - at 2016.01.07 18:26:20
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162. Adaptive hardeners? - in EVE General Discussion [original thread]
Atomic Atty wrote: Moonlit Raid wrote: As above though. I wouldn't use it in pvp. It has a pretty major drawback. The module measures the type of damage incoming and how often; it does NOT measure the amount. So if someone drops EM drones ...
- by Moonlit Raid - at 2016.01.04 13:17:54
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163. Why the Noctis over a destroyer for salvage? - in Ships and Modules [original thread]
ChromeStriker wrote: Noctis. Why? because when your salvage is worth hundreds of millions of isk and it gets quite chunky nothing is better. With 6 T2 salvagers the trick is keeping up with them lol, and the tractors are great for those wrecks...
- by Moonlit Raid - at 2016.01.04 13:08:49
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164. Command Destroyers Jumping things without agression - in Ships and Modules [original thread]
Kagura Nikon wrote: PEople said that the rokh would completely dominate the game when it was introduced... guess what? few months later and everyone had forgotten it.. This is so true, I love the rokh but I also hate it.
- by Moonlit Raid - at 2016.01.03 15:40:24
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165. Adaptive hardeners? - in EVE General Discussion [original thread]
Shallanna Yassavi wrote: They're nice for some PvE fits. If you've got Guristas or Caldari rats throwing nothing but Scourge missiles at you, the RAH will be stronger than a tech 2 active hardener, but they do go through cap like crazy. If if...
- by Moonlit Raid - at 2016.01.03 15:35:26
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166. Adaptive hardeners? - in EVE General Discussion [original thread]
As above though. I wouldn't use it in pvp. It has a pretty major drawback. The module measures the type of damage incoming and how often; it does NOT measure the amount. So if someone drops EM drones on your face, your reactive will crank up the...
- by Moonlit Raid - at 2016.01.02 20:06:44
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167. Why the Noctis over a destroyer for salvage? - in Ships and Modules [original thread]
My noctis has 96km tractor range and with a single signal amplifier II in low slot I can target to that range. Pulling them in from that range is FAR more efficient than flying round a dessy. But, if a dessy is all you can afford it is a very goo...
- by Moonlit Raid - at 2016.01.02 19:06:42
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168. Adaptive hardeners? - in EVE General Discussion [original thread]
MidnightWyvern wrote: I've been using it myself, and it adapts very quickly and can redo your resists to a fairly dramatic extent. Considering I can set up a PvE Dominix with one of those Hardeners and rely on it to adjust my tank against any ...
- by Moonlit Raid - at 2016.01.02 18:56:07
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169. Command Destroyers Jumping things without agression - in Ships and Modules [original thread]
Chainsaw Plankton wrote: Moonlit Raid wrote: Every time I have attempted to troll with this module I am given the message "External factors are preventing your [Large micro jump drive] from activating at this time." What are the activation l...
- by Moonlit Raid - at 2015.12.28 17:46:07
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170. Command Destroyers Jumping things without agression - in Ships and Modules [original thread]
Chainsaw Plankton wrote: Moonlit Raid wrote: Every time I have attempted to troll with this module I am given the message "External factors are preventing your [Large micro jump drive] from activating at this time." What are the activation l...
- by Moonlit Raid - at 2015.12.27 12:10:20
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171. Command Destroyers Jumping things without agression - in Ships and Modules [original thread]
Every time I have attempted to troll with this module I am given the message "External factors are preventing your [Large micro jump drive] from activating at this time." What are the activation limitations on this module?
- by Moonlit Raid - at 2015.12.26 20:22:19
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172. Best missile type for the Tengu? - in Ships and Modules [original thread]
HAMS, It's best defense is basically that it's fairly fast (Fuel cat subsystem) givng an average afterburner 500m/s. With ok missile skills you'll get 20+km range without suffering the usual issues with a fast ship that's using short range guns. C...
- by Moonlit Raid - at 2015.12.26 20:15:38
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173. Question about an orca gank - in Crime and Punishment [original thread]
Sarah Flynt wrote: Technically it's not even a scam as the buyer of the killright gets exactly what he expects: an Orca killmail. Or if they activate it in a busy part of space, they get the chance of the killmail.
- by Moonlit Raid - at 2015.12.22 10:35:24
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174. Quick question on fleet hangars - in Ships and Modules [original thread]
Fleet hangars are basically a standard cargo hold that can be accessed by members of your fleet or corporation or both depending on how you have access set up. A ship maintenance bay will only allow you to place assembled ships within it. and is ...
- by Moonlit Raid - at 2015.12.22 10:30:25
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175. Probe scanning, most recent changes. - in Ships and Modules [original thread]
Just a bump, as of like 2 days ago the problem has been resolved with the last patch.
- by Moonlit Raid - at 2015.12.12 15:04:11
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176. Probe scanning, most recent changes. - in Ships and Modules [original thread]
Hi guys, The latest changes I've noticed to probe scanning includes the probes as an object in the map that captures the mouse when you hover over it. The probe in the centre of the pinpoint formation therefore captures the mouse preventing me fr...
- by Moonlit Raid - at 2015.12.07 17:15:45
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177. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Leonardo Adami wrote: Moonlit Raid wrote: I support the idea of being able to sell individual skills and levels, but I think the skill MUST have been trained in REAL time on an account at SOME POINT, unallocated skill points is not a good wa...
- by Moonlit Raid - at 2015.11.01 23:38:37
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178. Did I do my math wrong? (Very confused) - in EVE New Citizens Q&A [original thread]
Hasikan Miallok wrote: The other oddity with stacking penalties is Damage Controls and Reactive Armor Hardeners. Damage Controls and Reactive Armor Hardeners have stacking penalties with each other but do not have stacking penalties with any o...
- by Moonlit Raid - at 2015.11.01 23:31:34
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179. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Sair Dontis wrote: Moonlit Raid wrote: I support the idea of being able to sell individual skills and levels, but I think the skill MUST have been trained in REAL time on an account at SOME POINT, unallocated skill points is not a good way t...
- by Moonlit Raid - at 2015.11.01 17:58:00
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180. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
I support the idea of being able to sell individual skills and levels, but I think the skill MUST have been trained in REAL time on an account at SOME POINT, unallocated skill points is not a good way to go in my opinion. Especially if older toons...
- by Moonlit Raid - at 2015.11.01 16:25:45
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